A direct pipeline between Blender and the classic Carnivores game engine. Import models, textures, and animations. Reconstruct armatures from owner data, edit face flags, sync audio to animations, and export back to engine-ready formats.
Bring in .3df or .car files via File > Import > Carnivores Engine.
The addon reads geometry, textures, animation data, and owner groups automatically.
Built-in validation checks engine geometry limits before the mesh ever appears.
Reconstruct the full armature from owner weights. Paint and select face flags by bitmask. Smooth deformations at bone joints. Link audio files to animation actions and hear them in sync as you scrub the timeline.
Write out to .3df, .car, .3dn, or .vtl with handedness correction,
UV flipping, and KPS timing preserved. Batch-export multiple static meshes in one go.
Automatically generates a bone hierarchy from the model's vertex owner groups. Choose between Armature or Hook import modes for different rigging workflows.
Imports per-frame vertex data as Blender shape keys, organized into NLA strips with precise KPS timing for exact engine reproduction.
Link .wav, .mp3, .ogg, or .flac to animation actions. Audio plays in perfect sync when scrubbing the timeline, with track preview and solo modes.
Visualize engine face flags as vertex colors. Select faces by bitmask logic (Any / All / None) and bulk set, clear, or toggle flags directly.
Checks against engine limits (1024/2048 vertices), UV bounds, and texture integrity. Catches errors before you start editing.
Procedurally smooths vertex weights at bone joints while preserving limb rigidity. Configurable iterations and intensity.
Designed for modern Blender using the Extensions API.
Blender 3.x is not supported. The Extensions API introduced in 4.2 is required.